Game development · Design and technical art pipelines

01

June 2022 — June 2025

Playtika

WSOPWorld Series of Poker

Technical ArtistLive game production
  • Unity
  • 2D Animation
  • Visual Effects
  • Spine 2D
  • DOTween
  • Photoshop
  • Tools & Templates
  • Asset Optimization
  • Technical Documentation

Connecting art direction and implementation across animation, effects, interface systems and production workflows.

Role skills in practice

  • Created and implemented 2D animation and visual effects in Unity, turning static artwork into production-ready game assets.
  • Prepared and optimized Photoshop assets, including cropping, reusable templates and delivery-ready exports.
  • Developed internal tools and production templates to streamline repetitive art workflows.
  • Documented technical processes and shared knowledge to support consistent team practices.
  • Balanced visual quality with performance budgets and technical specifications.

01.1

Game mode

Trinity Poker

A themed poker mode combining character-led presentation, animated game flow and atmospheric effects.

Game sceneGameplay presentation, cards and chip motion, interface timing
Animation & effects implementationDOTween card and chip motion, Unity Animator transitions, Spine 2D character and neon integration, plus smoke, fire and flying-particle effects in Unity.

01.2

Game mode

Mississippi Poker

An environment-focused poker mode built around animated natural elements, game-state feedback and bonus interactions.

Game sceneGameplay animation, visual feedback and feature identity
Environment & feature implementationSpine 2D foliage and fish animation, water-shader work, firefly particle effects, Unity Animator support and bonus-state feedback.

01.3

Production systems

Supporting features

Tournaments · Reskin

Automated art exports and reusable templates for efficient full-feature reskins.

Spins and Rings · Feature

DOTween-driven rotation, interaction timing and particle effects for reward moments.

Animation integration

Player Avatars

Spine 2D animation brought into Unity for store presentation, collection moments and in-game reactions.

Selected work produced at Playtika for World Series of Poker. Product names and visual assets remain the property of their respective owners.

02

June 2020 — April 2022

Ubisoft

Level Designer
  • 3D Level Design
  • World Building
  • Multiplayer Maps
  • Gameplay Spaces
  • Environment Art Integration
  • Racing Track Layout

3D level design across multiplayer combat spaces and open-world racing environments, connecting gameplay needs with world building and environment art.

Role skills in practice

  • Designed and owned seven major world-map locations, plus several smaller gameplay areas.
  • Worked across Extraction and Capture the Flag multiplayer modes.
  • Applied game-design principles to readable routes, combat flow and objective spaces.
  • Integrated world building and environment art into functional gameplay layouts.
  • Designed track curves across several maps for The Crew Motorfest.

Ghost Recon Frontline

  • Designed and owned seven major world-map locations, plus several smaller areas.
  • Worked across two core game modes: Extraction and Capture the Flag.
  • Applied game-design principles specifically to the Capture the Flag mode.
  • Integrated world-building and environment art into gameplay spaces.

The Crew Motorfest

  • Contributed briefly to The Crew Motorfest, designing track curves across several maps.

03

Personal project

3D Voxel

MagicaVoxel3D environment study
  • MagicaVoxel
  • Modular 3D Construction
  • Spatial Composition
  • Interior Design
  • Materials
  • Lighting

A complete two-storey house developed from exterior architecture through furnished interior spaces, exploring modular construction, spatial composition, materials and lighting in MagicaVoxel.

Project skills in practice

3D study breakdown

  • Built a complete two-storey structure from exterior architecture through furnished interiors.
  • Used modular voxel construction to create a consistent architectural language.
  • Developed room layouts, circulation and spatial composition across the house.
  • Explored material separation, color, interior staging and lighting.